download the apps!
the docs
>
usage
>
using veadotube
hi! this page and its subpages are all still a work in progress.
so you downloaded and installed the full version of veadotube. first of all, thank you! we’ve been developing it for a long time now, and we’re happy to have you on board.
it might look intimidating at first, especially if you were expecting something with a simple learning curve like veadotube mini. this page and its subpages will be looking into different parts of the program and focusing on what you need to do to get started. we’re assuming you’re using the latest version of the program, which right now is 0.6.
a first launch should get you to the welcome screen, which might be how you got here!
if you need to configure anything before getting to create/edit/use avatars, click on
in the top-left corner; you can change the interface scale as well as the language and other stuff. you can also open a new veadotube window to edit multiple files at once.
the top bar also shows the current file, its editing status, RAM usage, and so on. note that the full version does not autosave like mini does, so remember to save your files!
veadotube comes with three different file editors:
the dynamic avatar editor, where you can create, edit, and preview multi-image layered avatars. you can link layers together and animate them according to inputs that can either be generated (waves, random noise, etc), inputted (keyboard, mouse, cameras, microphones, etc), or a mix of both. these avatars can also be exposed to the scene editor, through anchors and inputs;
the mini avatar editor, where you can create, edit, and preview avatars that are compatible with veadotube mini. you can also add anchors that get exposed to the scene editor;
the scene editor, where you can import multiple avatars, position them around, attach images to their exposed anchors, and edit their inputs further. it supports dynamic and mini avatars from veadotube as well as other programs.
and while you can already use avatars from other programs in the scene editor, you can also convert some of them to dynamic avatars to continue working on them in veadotube.