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usage
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using veadotube
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nodes
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Math
nodes for both simple and complex math for number values and point values.
adds two or more number/point values together.
divides a number/point value from another.
wraps a number/point value between zero and the other value.
multiplies two or more number/point values together.
negates a number/point value (same as zero minus the input).
negates a number/point value and adds one (same as one minus the input).
divides a number/point value from another and returns the remainder.
subtracts a number/point value from another.
returns the exponential of a number value, base đť‘’.
returns the logarithm of a number value, base đť‘’.
returns the square root of a number value.
ensures a number/point value is always positive, by negating it if necessary.
takes the average number/point value between the inputs and outputs it.
rounds a number/point value away from zero.
limits a number/point value between a minimum and a maximum.
limits a number/point value between -1 and 1.
limits a number/point value between 0 and 1.
interpolates a number value between 0 and 1 to apply an easing in and/or out effect.
rounds a number/point value toward zero.
interpolates a given value, where 0 maps to the first input and 1 maps to the second one.
takes the maximum number/point value between the inputs and outputs it.
takes the minimum number/point value between the inputs and outputs it.
remaps a value between a range into another.
this node essentially combines Unlerp and Lerp into one.
rounds a number/point value to the nearest integer.
interpolates a given value inversely, where it returns 0 if it’s equal to the first value, and 1 to the second.
returns the arccosine of a number value, in radians.
returns the arcsine of a number value, in radians.
returns the arctangent of a number value, in radians.
returns the cosine of a number value in radians.
takes the geometric length of a number/point value.
normalizes a point value so that its length is 1.
returns the sine of a number value in radians.
returns both sine and cosine of a number value as a point value.
returns the tangent of a number value in radians.
takes a normalized point value and maps it to a square between -1 and 1.
takes a square point value between -1 and 1 and maps it to a normalized point.
most inputs (Cursor, analog sticks from Gamepad, so on) return square points from -1 to 1. this node can help bringing these values to a unit vector.
lets the user write their own mathematical expression, which is then parsed using the numerical inputs.
this can help simplify node graphs with lots of math nodes, as long as you’re comfortable writing math by hand.